

To make this a bit easier to describe, here is the image that would be brought up for one actor.Ĥ. Also, have the battle still visible behind the image (Since the image is long yet narrow). The script waits for the above sound effect to play before bringing up the static image (If possible, could you make it that the static image is "pushed" on to the screen, and then "pulled off" the screen?).

A sound effect plays to let the player know that the sequence is about to start (the "shine" noise in the video).ģ. At this point, the battle "pauses" so prevent the battle from continuing onward while the rest of the script goes on (just like the video)Ģ. The script activates just before an actor is about to attack, and land a critical hit. Here is a more in depth step by step description of what I am looking for the script to do.ġ. Sorry, I should have been more specific with my request.
